

I will use iClone which is super powerful 3D animation software and stuff like that to generate environments and props and stuff and composit them in HitFilm so I do need all that power I believe for other 3D applications and real time PBR rendering but hey I know nothing about PCs. How does Hitfilm render expensive graphic card to a cheap status? That means nobody will ever have a smooth workflow in HitFilm or? So thanks for your replies as I don' know anything about building a PC and its parts. I should also tell you that I don't know what "workstation" means in reference to a graphic card. I was told to look into Quadro cards because they are for professionals and not these gamer kids. Â- Prop Morph Animation: Props with several morph alternatives can turn a simple shape into a lively actor.Wow I am beyond confused. Â- Character Morph Animation: Body morphs can be applied to exaggerate a character's secondary actions. You can set keys and tweak values for each morph track in order to achieve organic movements between morphs. All imported blend shapes are available in the timeline with individual morph tracks. Link selected morphs to adjust them individually using the iClone 7 Morph Manage interface. The Morph Manager edits morph groups from a hierarchical model, and you can import OBJ morphs from 3D modeling or sculpting tools. This is a simple technique that adds incredible performance enhancing animation options that can be keyed and controlled inside iClone 7. Morphs and blend shapes expand your options for animating both characters and props, while a new and long-awaited Curve Editor now allows you to fine-tune motions for dynamic and exaggerated motions.Īchieve dynamic and organic animation performance with a series of morphs added to props or skin-bone characters. Generate unlimited character styles with high-detail visual quality via face and body morphs, PBR dynamic materials, and layers of fashion.ĭynamic prop animations utilize industry-leading NVIDIA PhysX for natural rigid body dynamics and soft cloth simulations. Â- Visual Learning Library with hundreds of quick-reference feature videosĮlaborate character design tools with a workflow that capitalizes on speed and quality, combined with animation-ready rigging to immediately enliven character creations with motions, facial animation, and lip-sync. Â- Motion Curves with Graph Editor (7.1) Â- HBAO+ (Enhanced Horizon Based Ambient Occlusion) Â- Lighting & Shadow Pass, Shadow Casting, Matte Shadow & Invisible Mesh Plane Â- Techviz & Previz with Real Camera System & Camera Switch (RED, Alexa, Canon) Â- Live Mocap - Total Body Motion Capture solution Â- Character pipeline for Unity and Unreal
